/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Affero General Public License as published by the
 * Free Software Foundation; either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "gundrak.h"

enum Spells
{
    SPELL_START_VISUAL                  = 54988,
    SPELL_ENRAGE                        = 55285,
    SPELL_IMPALING_CHARGE               = 54956,
    SPELL_IMPALING_CHARGE_VEHICLE       = 54958,
    SPELL_STOMP                         = 55292,
    SPELL_PUNCTURE                      = 55276,
    SPELL_STAMPEDE                      = 55218,
    SPELL_STAMPEDE_DMG                  = 55220,
    SPELL_WHIRLING_SLASH                = 55250,
    SPELL_TRANSFORM_TO_RHINO            = 55297,
    SPELL_TRANSFORM_TO_TROLL            = 55299
};

enum Yells
{
    SAY_AGGRO                           = 0,
    SAY_SLAY                            = 1,
    SAY_DEATH                           = 2,
    SAY_SUMMON_RHINO                    = 3,
    SAY_TRANSFORM_1                     = 4,
    SAY_TRANSFORM_2                     = 5
};

enum Events
{
    EVENT_STAMPEDE                      = 1,
    EVENT_WHIRLING_SLASH                = 2,
    EVENT_PUNCTURE                      = 3,
    EVENT_ENRAGE                        = 4,
    EVENT_IMPALING_CHARGE               = 5,
    EVENT_UNSUMMON_RHINO                = 6,
    EVENT_STOMP                         = 7,
    EVENT_KILL_TALK                     = 8
};

class boss_gal_darah : public CreatureScript
{
public:
    boss_gal_darah() : CreatureScript("boss_gal_darah") { }

    CreatureAI* GetAI(Creature* creature) const override
    {
        return GetGundrakAI<boss_gal_darahAI>(creature);
    }

    struct boss_gal_darahAI : public BossAI
    {
        boss_gal_darahAI(Creature* creature) : BossAI(creature, DATA_GAL_DARAH)
        {
        }

        uint8 phaseCounter;
        GuidSet impaledList;

        void Reset() override
        {
            BossAI::Reset();
            impaledList.clear();
            phaseCounter = 0;
        }

        void InitializeAI() override
        {
            BossAI::InitializeAI();
            me->CastSpell(me, SPELL_START_VISUAL, false);
        }

        void JustReachedHome() override
        {
            BossAI::JustReachedHome();
            me->CastSpell(me, SPELL_START_VISUAL, false);
        }

        void ScheduleEvents(bool troll)
        {
            events.Reset();
            if (troll)
            {
                events.RescheduleEvent(EVENT_STAMPEDE, 10s);
                events.RescheduleEvent(EVENT_WHIRLING_SLASH, 21s);
            }
            else
            {
                events.RescheduleEvent(EVENT_PUNCTURE, 10s);
                events.RescheduleEvent(EVENT_ENRAGE, 15s);
                events.RescheduleEvent(EVENT_IMPALING_CHARGE, 21s);
                events.RescheduleEvent(EVENT_STOMP, 5s);
            }
        }

        void JustEngagedWith(Unit* who) override
        {
            Talk(SAY_AGGRO);
            BossAI::JustEngagedWith(who);

            ScheduleEvents(true);
            me->RemoveAurasDueToSpell(SPELL_START_VISUAL);
            me->InterruptNonMeleeSpells(true);
        }

        void JustSummoned(Creature* summon) override
        {
            uint32 despawnTime = 0;
            if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 60.0f, true))
            {
                summon->CastSpell(target, SPELL_STAMPEDE_DMG, true);
                despawnTime = (summon->GetDistance(target) / 40.0f * 1000) + 500;
            }

            summon->DespawnOrUnsummon(despawnTime);
        }

        uint32 GetData(uint32  /*type*/) const override
        {
            return impaledList.size();
        }

        void JustDied(Unit* killer) override
        {
            Talk(SAY_DEATH);
            BossAI::JustDied(killer);
        }

        void KilledUnit(Unit*) override
        {
            if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
            {
                Talk(SAY_SLAY);
                events.ScheduleEvent(EVENT_KILL_TALK, 6s);
            }
        }

        void UpdateAI(uint32 diff) override
        {
            if (!UpdateVictim())
                return;

            events.Update(diff);
            if (me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_CHARGING))
                return;

            switch (events.ExecuteEvent())
            {
                case EVENT_STAMPEDE:
                    Talk(SAY_SUMMON_RHINO);
                    me->CastSpell(me->GetVictim(), SPELL_STAMPEDE, false);
                    events.ScheduleEvent(EVENT_STAMPEDE, 15s);
                    break;
                case EVENT_WHIRLING_SLASH:
                    if (++phaseCounter >= 3)
                    {
                        ScheduleEvents(false);
                        me->CastSpell(me, SPELL_TRANSFORM_TO_RHINO, false);
                        Talk(SAY_TRANSFORM_1);
                        phaseCounter = 0;
                        return;
                    }
                    events.ScheduleEvent(EVENT_WHIRLING_SLASH, 21s);
                    me->CastSpell(me, SPELL_WHIRLING_SLASH, false);
                    break;
                case EVENT_PUNCTURE:
                    me->CastSpell(me->GetVictim(), SPELL_PUNCTURE, false);
                    events.ScheduleEvent(EVENT_PUNCTURE, 8s);
                    break;
                case EVENT_ENRAGE:
                    me->CastSpell(me, SPELL_ENRAGE, false);
                    events.ScheduleEvent(EVENT_ENRAGE, 20s);
                    break;
                case EVENT_STOMP:
                    if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
                        me->CastSpell(target, SPELL_STOMP, false);
                    events.ScheduleEvent(EVENT_STOMP, 20s);
                    break;
                case EVENT_IMPALING_CHARGE:
                    if (++phaseCounter >= 3)
                    {
                        ScheduleEvents(true);
                        me->CastSpell(me, SPELL_TRANSFORM_TO_TROLL, false);
                        Talk(SAY_TRANSFORM_2);
                        phaseCounter = 0;
                        return;
                    }
                    events.ScheduleEvent(EVENT_IMPALING_CHARGE, 21s);
                    if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true))
                    {
                        me->CastSpell(target, SPELL_IMPALING_CHARGE, false);
                        impaledList.insert(target->GetGUID());
                    }
                    break;
            }

            DoMeleeAttackIfReady();
        }
    };
};

class spell_galdarah_impaling_charge : public SpellScriptLoader
{
public:
    spell_galdarah_impaling_charge() : SpellScriptLoader("spell_galdarah_impaling_charge") { }

    class spell_galdarah_impaling_charge_SpellScript : public SpellScript
    {
        PrepareSpellScript(spell_galdarah_impaling_charge_SpellScript);

        void HandleApplyAura(SpellEffIndex /*effIndex*/)
        {
            if (Unit* target = GetHitUnit())
                target->CastSpell(GetCaster(), SPELL_IMPALING_CHARGE_VEHICLE, true);
        }

        void Register() override
        {
            OnEffectHitTarget += SpellEffectFn(spell_galdarah_impaling_charge_SpellScript::HandleApplyAura, EFFECT_1, SPELL_EFFECT_APPLY_AURA);
        }
    };

    SpellScript* GetSpellScript() const override
    {
        return new spell_galdarah_impaling_charge_SpellScript();
    }
};

class spell_galdarah_transform : public SpellScriptLoader
{
public:
    spell_galdarah_transform() : SpellScriptLoader("spell_galdarah_transform") { }

    class spell_galdarah_transform_SpellScript : public SpellScript
    {
        PrepareSpellScript(spell_galdarah_transform_SpellScript);

        void HandleScriptEffect(SpellEffIndex /*effIndex*/)
        {
            if (Unit* target = GetHitUnit())
                target->RemoveAurasDueToSpell(SPELL_TRANSFORM_TO_RHINO);
        }

        void Register() override
        {
            OnEffectHitTarget += SpellEffectFn(spell_galdarah_transform_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
        }
    };

    SpellScript* GetSpellScript() const override
    {
        return new spell_galdarah_transform_SpellScript();
    }
};

class achievement_share_the_love : public AchievementCriteriaScript
{
public:
    achievement_share_the_love() : AchievementCriteriaScript("achievement_share_the_love")
    {
    }

    bool OnCheck(Player* /*player*/, Unit* target, uint32 /*criteria_id*/) override
    {
        if (!target)
            return false;

        return target->GetAI()->GetData(target->GetEntry()) >= 5;
    }
};

void AddSC_boss_gal_darah()
{
    new boss_gal_darah();
    new spell_galdarah_impaling_charge();
    new spell_galdarah_transform();
    new achievement_share_the_love();
}
